

Corrected case sensitive directory, "GamEUI" should have been "GameUI".Fix crash when calling `GetClassificationName()` and `GetClassificationTag()` from AngelScript.with a "trigger_changevalue" or "trigger_copyvalue"). Take damage functionality will now merge with the god mode flag earlier to apply invulnerability more robustly when desired, particularly when modified at runtime (e.g.Removed false warning in "trigger_createentity" for "delay" and "killtarget" keys.(The engine no longer expands brush sizes by 2 units.) Removed 2 unit lip adjustment from buttons and doors.Fixed players healing and repairing enemies when using the non-targetable flag.(Doesn't apply to sprites using "default" orientation.) Fixed orientated sprites requiring 360 to be specified in angles that were intended to be zero due to a strange legacy Worldcraft workaround.Fixed corpses sometimes flying upwards whilst dying climbing a ladder.Fixed a null pointer dereference when changing levels (by "trigger_changelevel") if the other "touching" entity was undefined.Fixed a null pointer dereference for squad talking monsters.


Entity "env_explosion" effect now uses the underwater effect if the entity is submerged.This prevents mapper-assigned item collection triggers from breaking when classic mode is activated and the item in question gets replaced. Classic Mode: Small tweak to ItemMapping for letting the target/targetname values be carried over from replaced entities to the newly created replacements.Usable with "fireonstart" and "fireonstop", these work similar to door "on opened", "on opening", etc. Added event triggers "on start" and "on stop" to doors (apart from momentary), platforms, and (platform based) trains.(Applies to entities such as "trigger_condition" when reading "entvars" structure.) Added support for "waterlevel" property keywords DRY (0), FEET (1), WAIST (2), and HEAD (3).
